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SR 3D Builder - Version 0.3.1.0 released

Enviado: 20 mar 2008, 09:26
por xSergio74
Hi
here is my Easter gift:

a new release of my application is available on

http://staff.polito.it/sergio.reano/

now with
- full uncerified part support
- full group management
- many fixes on undo/redo

have fun

Sergio

Re: SR 3D Builder - Version 0.3.1.0 released

Enviado: 20 mar 2008, 10:33
por Conchas
Hi Segio,


I've tried your application further recently and got impressed with the capability to transmit movement across gears, despite a few bugs. :o :o
I took me several iterations to be able to get application properly.
Definitely, still have too much difficulties with the one-view interface. It requires a lot of training.

Certainly, will post an article at TechnicBRICKs in the near future, about it.

Keep the good working!

Re: SR 3D Builder - Version 0.3.1.0 released

Enviado: 20 mar 2008, 10:55
por xSergio74
With new releases an aoutorient features has been introduced to allow brick to orient automatically accordling to thei connections. Moreover u can easily set grid movement to any already added parts to make it easy adding new bricks.

Maybe it is easy form me since I developed the application and I'm not used working with MLCad or lDraw...
bye

Sergio

[quote="Conchas"]
Hi Segio,


I've tried your application further recently and got impressed with the capability to transmit movement across gears, despite a few bugs. :o :o
I took me several iterations to be able to get application properly.
Definitely, still have too much difficulties with the one-view interface. It requires a lot of training.

Certainly, will post an article at TechnicBRICKs in the near future, about it.

Keep the good working!

[/quote]

Re: SR 3D Builder - Version 0.3.1.0 released

Enviado: 20 mar 2008, 12:26
por Conchas
I experienced most difficulties, to properly position gears and and axles.

Re: SR 3D Builder - Version 0.3.1.0 released

Enviado: 20 mar 2008, 12:42
por xSergio74
With the latest version, gears will automatically orient accordling to the axle they shoud be connected on in the range of 7.975 ldraw points, and this should be a great help in building technic models.
Have a try and let me know about problems and/or compliments  ;)

byes


[quote="Conchas"]
I experienced most difficulties, to properly position gears and and axles.
[/quote]